Eu4 japan ideas. I always play small nations in Eu4, even with mods, so in t...

The country: becomes Japan. gets new missions. get

No, the requirements of the missions take into account being shinto and having the MoH DLC. If you don't fulfill either of them, the requirements theoretically change. Waruiko • 2 mo. ago. So I went hunting in the code and they do change the requirements, but the rewards also change so the "until end of game" rewards become something like 20 ...The New World and Oceania are divided into several 'colonial regions' for the purpose of forming colonial nations. There are twelve colonial regions in the game, 11 in the Americas (7 in North America, 4 in South America) and 1 covering Australia and New Zealand. As long as the conditions are met, almost any nation in the game can spawn ...What idea groups best suit the Japanese? I started a game as the daimyo Hosokawa. I have united mainland Japan. My goals are to control Manchuria, Korea, China, Indochina, Indonesia. Australia, Alaska, Mexico, and California.This EU4 Japan Guide shows how you can super quickly unify Japan by 1458 or even earlier as Uesugi if you're managing your wars properly and know how to expa...Jul 16, 2021 · An EU4 1.31 Shimazu Guide focusing on your Starting Moves, explaining how Shimazu in eu4 can get oda, uesugi ashikaga and all of japan and how to manage you... I think with 1-2 no cb wars you have enough points of entry to conquer Malacca entirely. Also, going for Mandate of Heaven is almost a natural fit for Japan. Also, with religions you have a ton of options. You can do through incidents: Confucianism (personal favorite), Mahayana, Christian. You can stay Shinto obviously. An EU4 Oda Guide focusing on your Starting Moves, explaining in detail how to form Japan, as well as how to manage your eu4 estates, diplomacy, expansion pat...EU4 Japan is one of the most contentious areas in the game but as EU4 Oda, your starting ideas are INSANE. You get combat ability as well as the Daimyo gover...It's all relative. Japan ends it's isolation in 1867 and in the space of 40 years it is able to single handedly defeat China and Russia. Japan is literally the ONLY non-European country that not only survives the era of European hegemony without losing territory - it expands into both European (Russian) territory and China/Korea.Form Japan, get the nice free mana and when possible tech to lvl 5 admin to get our first idea group: exploration. Use mil points and some diplo points (not to many) to spawn Renaissance in your capital. Now wait for the institution to spread, only embracing it before your tech up to tech 5 to save admin mana. (take loans if need be).Their ideas are focused on their navy and can support a pirate republic game very well. Without a doubt one of the most unique nations in the game, being Pirate vassals of the Shogun. 5. Ashikaga. (Click for full-size) Ashikaga’s myriad vassal daimyos on the right. They start as the Shogun in control of Kyoto.4 The Random New World. 5 Colonization strategies by technology group. 5.1 Western technology nations. 5.2 Eastern and Anatolian nations. 5.3 Muslim nations. 5.4 Indian nations. 5.5 Chinese nations and Steppe Hordes. 5.6 Western, Eastern and Central African nations. 5.7 Native North and South American nations.May 28, 2021 · Discord: https://discord.gg/ksDjjUhKHdTwitter: https://twitter.com/TheRedHawkYTIn this video titled EU4 1.31 Oda to Japan Guide - Battle Royale I make an EU4... 4. 6. 6 comments. Best. InterPeritura • 4 yr. ago. My question is which are idea set is better? Japanese ideas are more macro-based with -2 unrest and -.15 AE; whereas Shimazu is better militarily. From your speed of conquest, Shimazu ideas will likely serve you better. Japanese ideas do have a colonization idea, but it is just a perfect ...In my second try I had better luck. Though thing is I don't know how I'm gonna defeat Korea. My income is back to being poor again. I'm behind in Admin and Diplo tech. Korea's got 78 ships. 6/19/27/26. What w Hello, So I wanna discuss Japanese national ideas. Many people suggest that exploration is best as 1st ideas group for Japan, I am not so sure. Trade group is …owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country.I'm checking out what playing Japan is like in 1.35 with Domination. Also, I'm pretty inexperienced with EU4. I'm wondering what idea groups to choose. Every guide …An EU4 Oda Guide focusing on your Starting Moves, explaining in detail how to form Japan, as well as how to manage your eu4 estates, diplomacy, expansion pat...Subscribe: https://www.youtube.com/c/TheRedHawkYT?sub_confirmation=1Discord: https://discord.gg/ksDjjUhKHdTwitter: https://twitter.com/TheRedHawkYTNarrated b...Paradox is best known for their vastly complex strategy games, and Europa Universalis 4 is probably the deepest of the lot. Like the mighty empires it portrays, EU4 is enormous, ambitious, and impossible to sum up succinctly. ... Ideas. Ideas are the skill trees of EU4. As you level up your Administrative Technology, you'll be able to unlock ...Aug 31, 2021 · Effects. The country: becomes Japan.; gets new missions.; gets the event ‘New Traditions & Ambitions’, unless it is a custom nation.; becomes an empire ... With the news of the new expansion for EU4 - I figured it was time to do a guide on how to play as Japan and trigger colonialism!Cheap stab on top of buying the +1 with clergy/advisor discounts. I'd also argue Uesugi, in terms of MP, is the best daimyo for forcing renaissance in Japan. Not only with the high ruler stats. But With a very aggressive early game you can stack dev modifiers/MP growth.Effects. The country: becomes Japan.; gets new missions.; gets the event ‘New Traditions & Ambitions’, unless it is a custom nation.; becomes an empire.; abolishes the ‘Shogunate’ government reform. loses its cores on every provinces owned by the subject daimyos of the country.; gains a permanent claim on over province in the Japan region, …Once you form Japan, the game becomes much slower, and much more like a regular game of EU4, and that lightning quick gameplay of the Sengoku Jidai slows down and becomes less interesting. Now this means ALL THE NEW CONTENT aside from the Samurai were added in during the less interesting point of the campaign, and in my …4 Easter egg. 5 Converter-only. Each country has a unique set of strengths that make it different from most or all other countries. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Each country starts with national traditions, two bonuses that define the history and heritage of the country. This makes most sense to me. Humanist should be taken before you become Emperor of China. 1. JackNotOLantern • 1 yr. ago. That's the best part - you don't become emperor of China, your destroy it. 3. DarkeningHumour • 1 yr. ago. Pretty sure Yuan can choose to become Emperor. It's one of the reasons Yuan is so great.This mod contains tailor made national ideas, idea groups, cultures, advisors, institutions, overhauled religious, tech, government, building and trade systems designed to give you a sense of being in Sengoku Japan. This is still a work in progress (built upon the old 1.13 version), so expect the occasional bug as well as more content and updates.Ideas: I recommend to start with the Religious ideas, which will be handy when you have to convert your provinces to the catholic faith. Then choose Exploration, so that you can colonise The kurils. After that go for the Naval and for the Maritime ideas. After these I recommend the Defensive ideas. Keep your navy always at its maximum capacity.If you ignore ideas cause you'll take Japanese ones later, Hosokawa has the best starting provinces and expansion avenues. I prefer them over Uesugi cause most development in Japan is west of Tokyo. Tsuihousha • 6 yr. ago. I'd argue several of the Daimyo's have better idea sets than Japanese ideas and you don't actually have to form Japan.Humanist ideas are good in areas with a large amount of religious discord or whom already receive tolerance bonuses. Areas like India and Eastern Europe are hard to convert when you start in them due to being surrounded by two distinct, heretical faiths. Bonuses to post-conquest stability, and cultural acceptance help wider spread empires deal ...The true Japanese Prussia is the Shimazu clan obvs: Traditions 1. +10% Infantry combat ability 2. -1.0 Yearly army tradition decay Ideas 1. +10% Army morale 2. +15% Manpower recovery speed 3. +10% Production efficiency 4. +5% Discipline 5. +10% Land fire damage 6. +20% Trade steering 7. -5% Tech costs Ambition 1. +10% Tax modifierHosokawa => Japan. Take Japanese ideas + quality and exploration as first 2 groups. Claim Mandate of Heaven from Ming, accept 2 of Chinese cultures to avoid disaster. Take 20 % ship durability decree, create tributary states, take naval, maritime + humanist and other idea groups for extra ship durability from ideas and policies. Congratulations!Europa Universalis IV. Best daimyo to unite japan as? Best daimyo to unite japan as? Hosokawa before the clans had their own ideas was best in 1444 and most starts. Oda is good around the time you-know-who. And with the clans having their own ideas, Takeda is pretty good.If you take their NIs: Trade: +10% global trade power and +10% trade efficiency. As you told Saluzzo has much better ideas Naval: +25% naval force modifier (should be +50% at least, or Venice should get an arsenal as big project to buff that), +25% galley combat ability (actually the only good naval bonus), -10% naval attrition (useless for a nation fighting in …EU4 Japan is the most flexible nation as it can go colonial, can play tall or can do a mix of both and blob like crazy at the same time !Link to Zlewikk's PO...I'm behind on pretty much all tech (I've united japan and conquered manchu, year is around 1474) I'm unsure what first idea group to get though, here's the list of possibilities: Influence (diplo annexation and AE) Administrative (core cost and cheaper mercs) Religious (Deus Vult and missionary strength) Humanist (stop the rebellions) A ...Japanese ideas vs Shimazu ideas Hey EUIV players, i managed to unify Japan as Shimazu and i would like to receive some opinions regarding the "new traditions and ambitions" event. I intend to colonize the pacific and posibly attack ming and vietnam latter on, so should i switch to Japanese ideas or not?Oda has better ideas for land combat but the ship durability from Japanese ideas might be worth considering if you're worried about a naval invasion. Whats your goal for the multiplayer usually u guys agree on what your course will be early game so u can beef it out mid to late game.Ambition: +1 Max hostile Attrition. Cusco is a landlocked country in the Andes region of western South America. They border Wanka to the north, and Colla to the south. Cusco is the strongest of the Andean countries and is therefore suitable for forming Inca and completing the Sun God achievement.Carbon-J • 4 yr. ago. Defensive Ideas are the best Military Group in your situation. They cut down on maintenance and attrition while increasing your morale and yearly army tradition. High army tradition is really good for Japan. Build enough forts (which will be cheaper with this idea group) and have Defensive Ideas and you will rapidly ...Oda ideas are basically the Prussia of the east, but you get the samurai force limit with the new Japanese ideas. Oda gets PWC and CCR, they're better. Japanese idea for some reasons (RP or starting with bad idea like Ashikaga) but i prefer Oda for war focusing ideas. I'd argue it depends on what you want.Get colonisation ideas for mass colonizing, get AE reduction for faster conquest, get diplomatic ideas so everyone loves you... etc. #1. Lasagna. Nov 15, 2021 @ 1:56pm goods produced is the best economic modifier in the game. ... Europa Universalis IV > General Discussions > Topic Details. Date Posted: Nov 15, 2021 @ 9:56am. Posts: 16 ...Crush the rebels! One random Japanese owned province: Ikko-Ikkis (size 1) rise in revolt. Avoid aggravating the situation. Lose 10 prestige. One random Japanese owned province: Gain province modifier “Rebellious People” for 5 years, giving the following effects: +5 Local unrest. Gain 5 devastation.In short, go Defensive first, or delay it to the very end because the most important ideas are the first 3. If your build is complete after 6 idea group, Defensive is a usual 'best of the rest' pick. Quantity. The single most over-used and overrated idea group. And also the single most impactful group if handled well.Oda is a great nation to play in Japan. There are all kinds of diplomatic twists and turns, and only one thing can be relied upon: the strength of your...owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country.The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country.Go to eu4 r/eu4 • by ... As for first 3 ideas considering policy bonuses Innovative-offensive-court is the best imo. Court offensive lets you easily stay above 50 power projection for that juicy +1 all mana points. Innovative court removes stab hit on ruler death and makes them live longer which first is good for both monarchies and republics.Jul 2, 2017 · I would say Shimazu has better ideas, but they're both kind of simmilar. -5% technology cost is the same. +5% discipline is the same. Japan +15% Infantry combat ability > Shimazu +10% Infantry combat ability. but Shimazu also has +10% Morale of armies and +10% Land fire damage. Shimazu ideas will also make you more money with +10% National tax ... Espionage Ideas have a perk which lowers AE, but I advise against this. ... Catholicism is probably the 2nd weakest Christian Faith after Anglicanism, though as an Anglican I reject EU4'S reality and will say Anglicanism is the best faith in the game. ... Japanese Daimyo have a unique flavour. Start small and gradually conquer Asia and colonise ...Dec 17, 2017 · With the release of the new "Japan" update, it seems as though every daimyo in Japan has been given a unique set of national ideas. Yet while all the daimyo ideas are pretty good, some seem to be way better than the others (perhaps even some of the best in the game). I was thinking that we could create some kind of tier list to rank the daimyo ... A searchable list of all event cheat codes from Europa Universalis, including those from DLCs. These can be used in event console commands. EU4 Cheats. ... Japan Discovered: 9000: Country Event: Kyoto Discovered: 9001: Country Event: Christian Pater: 9004: ... Spy Ideas Give You Power: ideagroups.508: Country Event: Cabinet Dynamism: ideagroups ...Save. 148K views 2 years ago JAPAN. An EU4 1.31 Shimazu Guide focusing on your Starting Moves, explaining how Shimazu in eu4 can get oda, uesugi ashikaga …Japan idea groups? Castios. Nov 8, 2014. Jump to latest Follow Reply. Hello, So I wanna discuss Japanese national ideas. Many people suggest that exploration is best as 1st ideas group for Japan, I am not so sure. Trade group is also super useful. What do you think guys?Humanist ideas are good in areas with a large amount of religious discord or whom already receive tolerance bonuses. Areas like India and Eastern Europe are hard to convert when you start in them due to being surrounded by two distinct, heretical faiths. Bonuses to post-conquest stability, and cultural acceptance help wider spread empires deal ...While I know the ideas you take heavily depend on who you play, what would you say your favorite idea group is? ... A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. 263k. Map Staring Experts. 1.4k. World Conquerors. Created Aug 10, 2012. Join.Representation of Japan in 1.35. nitr0gue14. Feb 22, 2023. Jump to latest Follow Reply. In the recent dev diary about Japan, there were a lot of updates brought to this region that has already received so many updates before. I had time to stew about some of the things revealed, and I (like many others), noticed a prevalent theme; a...Way into Korea as Japan. I'd like to ask you for strategy advice. I unified Japan as Uesugi quite fast (finished aroung 1490 owning all of Japan except Okinawa). Expanded into Yeren (my vassal) and now colonize, but the latter didn't pick up too early due to different problems. Now in 1533 I am asking myself how to gain a foothold in Korea and ..."Without fail", ironic as that is here, I managed to completely botch unifying Japan. I tried Uesugi, Oda and Shimazu. Oda I got close but Ashikaga started annexing, I took the Shogunat (they would even annex my allies mid-war somehow), but then lost my mercenaries when I DOW'd to annex them later and they started beating me.Ambition: +10% Trade efficiency. The Ouchi clan is a major daimyo in Western Japan, controlling both sides of the Kanmon strait between Kyushu and Honshu, including the major center of trade in Chikuzen. Historically, they were noted for their trade with Ming China as well as their cultural achievements.Italian Ambition. If both Spain and France own provinces in Italy between 1490 and 1590, they can claim each other's lands, reflecting the Italian Wars that consumed the attention of these two rivals in this period. This event type will lead to worsened relations between the nations and a greater likelihood of war.Here's a revamp of the previous colonization guide. One that's hopefully more useful and better prepared.00:00 Introduction00:56 Beginning02:02 Exploration03...This EU4 Japan Guide shows how you can super quickly unify Japan by 1458 or even earlier as Uesugi if you're managing your wars properly and know how to expa...Jul 19, 2020 · owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ‘ New Traditions & Ambitions ’, unless it is a custom nation. becomes an empire. abolishes the ‘ Shogunate ’ government reform. loses its cores on every provinces owned by the subject daimyos of the country. Japan's idea set is basically superior to Korea's and is probably the best idea set that is formable in the East. A truly min-maxing, competitive player can form Manchu, swap to Japanese culture and form Japan for their better ideas, and then swap back to Manchu culture for the Chinese cultural union.The game displays a tooltip block without any actual effects in this place. Hidden effect: If: Limited to: Country flag jap_chose_kaikoku_flag is set. Gain country modifier "Exchange of Ideas" for 25 years, giving the following effects: −10% Technology cost. +25% Innovativeness gain. Gets new missions.Pirate Nations. What are all the ways to play a pirate nation in eu4? "So" is a daymo getting a pirate event in 1444. Pasai on malayan islands get an event shortly to become pirate. 3 pirate can pop in carribean via event once 'age of piratry' begin (20 or 25% of privaters in carribean trade node. Same event for libertalia (north of madagascar ...Not being able to double stack admin ideas for your first two idea groups sucks though for this, since waiting until tech 7 was alright, having to wait until 10 may want to take it first just because of des vault. Japan. Expanding into Shinto land early with a focus on uniting Japan.Jan 31, 2023 · Jan 31, 2023. Konnichiwa! Welcome to another week’s Dev Diary, this time around focusing on Japan. As a region, it already received a good amount of interesting content during ‘Mandate of Heaven’, with the introduction of the Shinto interactions, as well as the Shogunate. The goal of revisiting Japan is to expand its mechanics & tie them ... Monarchy is a form of government where power is held by a single individual, i.e. the monarch. The ruler reigns until death. Several mechanics, such as royal marriages and personal unions, are mostly limited to monarchical forms of governments. Monarchies use legitimacy .Read the latest tech news in Japan on TechCrunch6 Exploration Ideas. Exploration is a vital idea group to take for any nation that wishes to explore the colonization features, thanks to the idea 'Quest for the New World,' which allows the recruitment of explorers and conquistadors. This is especially important if you want to take advantage of the Leviathan DLC's colonization features.The final nail in the coffin is to give every warlord state access to the "unify China" casus belli, or another weaker equivalent form of this CB, or the Japanese "sengoku" CB. All these adjustments would make China very similar to Japan in 1444 in terms of unification and internal diplomacy, and Japan usually unifies in my experience.+1 Diplomatic relation The Western Army +1 Land leader shock Acquisition of Torin'in +1 Yearly prestige Isolated Heartland +20% Fort defense Reunification of the Yamana Branches −1 National unrest Ambition: +5% Discipline Yamana is a country in southern Japan (region). With its 4 provinces Yamana is one of the greater Daimyos. ContentsEuropa Universalis IV. Oda ideas or japanese ideas? Thread starter treb; Start date Dec 18, 2017; Jump to latest Follow Reply Menu We have updated our ... Do I stick with Oda ideas or go for Japanese ideas? Toggle signature. Why are you wasting time reading this? Reply. Report. ShahanShah Second Lieutenant. 63 Badges. Oct 3, 2017 167 0. Dec 18 ...3. 2. Fraternité Ideals. −25% Harsh treatment cost. −20% Culture conversion cost. +10% Reform Progress Growth. +0.1 Imperial influence. Not everyone acknowledges the ideals of Fraternité as an ideal of the Revolution, but view it as a reactionary element within our own state who wish to return to the old government.Play as Ashikaga is way too hard and here's why. Ashikaga is the Shogun of Japan at the start of the game, they have to unify Japan diplomatically before anybody gets too big. However there are two big issues with this. Issue one is that the CB you get when a Dyamo gets too big doesn't help much because you still lose stability from "they're ...Japanese army is stronger than Korean army, and all Korea gets for their navies are 5% ship durability after a while. Which is nice, but fairly easy to overcome. Japan also has more than twice the Korean tax base, with most of their provinces being coastal, so you should easily have much higher naval forcelimits and the money for a bigger fleet ...Subscribe: https://www.youtube.com/c/TheRedHawkYT?sub_confirmation=1Discord: https://discord.gg/ksDjjUhKHdTwitter: https://twitter.com/TheRedHawkYTNarrated b...Step 5: Allow others to colonize the area as well. You want as many colonial nations in the area as possible. Therefore, England is a very good choice. There is a good chance Portugal will colonize the region by themselves, helping you later by giving your future nation targets to conquer.Tulduil Iphukiir Nov 28, 2018 @ 2:05pm. The decision states that there mustn't be a nation in the world with Daimyo or Independent Daimyo government type. You can be of any type, including Daimyo or Shogun. As all nations on the Japanese Islands (excluding Ainu, Ryukyu and Ashikaga) start as Daimyo you need to conquer all of those the enact the ...Oda - Europa Universalis 4 Wiki Oda This is a compilation and strategy article for Oda. Mechanics and flavor content are transcluded from other pages. Oda Primary culture Togoku (Japanese) Capital province Owari (1030) Government Daimyo State religion Shinto Technology group Chinese Oda ideas Please help with verifying or updating this infobox.Europa Universalis IV. Representation of Japan in 1.35. Thread starter nitr0gue14; Start date Feb 22, 2023; Jump to latest Follow Reply Menu We have updated our ... The issue is not that Japan can do warcrimes, it's that Europa Universalis 4 Japan from the years 1444-1821, before the age of nationalism, before the age of fascism, seemingly has ...Form Japan, get the nice free mana and when possible tech to lvl 5 admin to get our first idea group: exploration. Use mil points and some diplo points (not to many) to spawn Renaissance in your capital. Now wait for the institution to spread, only embracing it before your tech up to tech 5 to save admin mana. (take loans if need be).What if Imperial Japan Started 400 Years Early in Europa Universalis 4? The Japanese tend to either struggle, or have mediocre campaigns in Eu4. Let's try to...Effects. The country: becomes Japan.; gets new missions.; gets the event ‘New Traditions & Ambitions’, unless it is a custom nation.; becomes an empire.; abolishes the ‘Shogunate’ government reform. loses its cores on every provinces owned by the subject daimyos of the country.; gains a permanent claim on over province in the Japan region, …Time for a chill Portugal colonization game while I observe the updated nations. gauderyx • • 6 mo. ago. As per usual, waiting a week or so before updating the game will make the new expansion much more pleasant, giving them time to iron out unforseen bugs. Cobbil • 6 mo. ago.Apr 12, 2023 · Get the Domination expansion here!: https://www.nexus.gg/quarbit/europa-universalis-iv/europa-universalis-iv-dominationThanks Paradox for sponsoring today's ... . A boquet of Kanako's favorite flowers. 1. A shiny gem shI always use yamana (the purple one) to form japan and rec Bratsberg (Norway) Great Project lev. 3. holding Mecca. Cathedrals everywhere (Temples stack well with something that gives you dev cost reduction) Ming explodes easily in this version, your first war can be a Trade War with superior navy for cash, then focus on Korea and use Take Mandate of Heaven CB.Idea 3: Zaibutsu: Japan gets +25.07% Global Trade Power Idea 4: Shintu Syncretism: Japan gets +6.00 Tolerance of Heretics and Heathens and Shinto provinces can't be converted Idea 5: Zen: Japan gets -45.00% stability cost and westernization is cut in half. Now that seems much more representative of the "Prussia of The East" don't you think? :3 Read the latest tech news in Japan on TechCrunch Uesugi and Hosokawa are the easiest daimyos to rush forming Japan due to starting size and dev. while Ashikaga is much slower and more boring, but even easier than that. But Shimazu easily has the best idea set in Japan, rivaling Prussia's. It's pretty easy to rush forming Japan before you even get your first idea filled out, so your best bet ...Jan 31, 2023 · Furthermore, Japan has a +15% Samurai Forcelimit in its ideas! Let's take a look at some highlights around new events and missions: The mission ‘Bushido’ has not only been reworked from the ground up, but it also interacts with the aforementioned new special unit for Japan, the Samurai. For the first half of the EU4 time period, Japan e...

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